Is this random team generator free?
Yes. Paste names, split the group, reshuffle, and copy the result without an account. Creating a live Brackify event is a separate setup step after the teams are ready.
Split names into teams for pickup games, classrooms, office events, and esports. Balance skill tiers, keep pairs apart, and copy the teams without an account.
Paste each player on a separate line, then choose the number of teams or the desired players per team. The random team generator assigns every listed player exactly once. Team sizes differ by at most one when the total does not divide evenly. You can use first names, handles, or short identifiers, but each player needs a unique label. Remove accidental duplicate lines before splitting the group. The result updates as you change the inputs, and Reshuffle produces another arrangement. This is useful when you want a neutral starting point without asking captains to choose players publicly.
Number of teams is the simplest mode when you already know how many courts, stations, or groups you can support. Players per team is useful when the activity has a preferred group size. In that mode, the tool rounds the number of groups up so no team exceeds your requested size. For 14 names and four players per team, it creates four groups with sizes of four, four, three, and three. A leftover player is not dropped. Review the result against the actual activity rules, because some sports require an exact roster size before a game can begin.
Append one star to a player name for a higher tier or two stars for the highest tier, then enable Balance by skill. Unmarked players form the base tier. The tool shuffles players within tiers and uses a snake-style assignment, spreading stronger players across the available teams while keeping roster sizes close. These markers are simple organizer estimates rather than measured ratings. Balanced head counts do not guarantee equal playing strength, and one exceptional player may outweigh several beginners. Review the teams with the group and adjust the input tiers when the first result clearly misses a known difference.
Enter a pair as Name A / Name B, using the same names that appear in the player list without tier stars. Put each pair on its own line. The generator searches multiple assignments to separate those players while preserving balanced sizes. Some combinations are impossible, such as asking every pair in a three-person group to stay apart with only two teams. If a constraint remains unresolved, the tool shows a warning instead of claiming it succeeded. Try reshuffling, increasing the number of teams, or removing a conflicting pair. Treat the result as a practical allocation, not a proof that every possible assignment was searched.
For gym class, paste attendance rather than the entire class roster so absent students do not occupy slots. Choose the team count based on the courts and equipment available. In pickup games, add newcomers before reshuffling and use tiers only if the group agrees on them. Avoid repeatedly rerolling until one favored player gets a preferred team; that defeats the purpose of a neutral draw. A good practice is to agree on one shuffle and allow only necessary corrections. Copy the result to the group chat so late arrivals can find their team without repeating the announcement.
Office events often need balanced group sizes more than competitive balance. Use the keep-apart field for a few known pairs and review the warning list before assigning breakout rooms. For game night, short automatic team names keep the output easy to read. Fun names are available when a more playful result fits the event. Esports scrims can use tiers for broad experience differences, but role composition still needs a separate check. The generator does not understand support, tank, captain, or goalkeeper roles. Agree on role assignments after the teams are drawn rather than assuming a skill-balanced output has a legal lineup.
Copy teams produces a clean text list with team names and members. Keep that copy if you want to compare multiple shuffles, because the next shuffle replaces the visible result. Make a bracket from these teams opens event setup with the generated team count. It chooses round robin for up to eight teams and single elimination for larger fields as a starting point. Team names and player names do not transfer into the wizard; enter them during setup. Confirm the format before publishing, particularly when a larger round robin would be too long. The team battle match order tool can help organize the player sequence within a team match.
Yes. Paste names, split the group, reshuffle, and copy the result without an account. Creating a live Brackify event is a separate setup step after the teams are ready.
Choose the number of teams and the generator distributes the extra players across the groups. No player is omitted, and the largest team has at most one more player than the smallest.
One star marks a higher tier and two stars mark the highest tier. Enable Balance by skill to distribute those tiers. The stars are removed from player labels in the generated output.
The tool searches several balanced assignments and warns you when a pair remains together. Impossible or difficult combinations may need more teams, fewer constraints, or manual review. Do not ignore a warning when publishing the result.
Yes. Use unique handles and optional skill tiers. Review the final roster for required roles because the generator balances sizes and tier values rather than game-specific positions or character selections.
No. The event setup receives the number of teams, an event name, and a suggested format. Enter team names and members separately. Copy the result before leaving the page so you have it available during setup.
Enable JavaScript to edit names and use the interactive controls.
Eden, Alex, Finley, Blair
Gray, Harper, Drew, Casey
| Option | How it works | What to expect |
|---|---|---|
| Team count | Fixed number of groups | Sizes differ by at most one |
| Players per team | Maximum preferred roster | Group count rounds up |
| Skill balance | Optional star tiers | Review roles separately |